It may be the case like HOI3 where GER typically can buy enough resources to fuel their economy at full tilt till around 1941/42 in a MP game, and after that they just run into a wall since local production isn't enough to cover usage. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day.
Ludwig Beck is not longer available as german advisor if Germany complete the focus 'demand Sdetenland'. Realistic or not, USA/USSR are going to command a vast majority of resources for their factions, and hence when you're close to them (geographically and ideologically) it may make sense to consolidate trading to minimize convoy exposure, and maximize protection from whatever fleet is available as well.Īnyway, it seems like resources are going to be at a huge surplus pre-war when everyone's building up military factories, and shortages only come in when you have to fuel a much larger industrial base halfway into the game. Hoi4 Resource Gain Efficiency Superior Firepower. They're going to be pretty much overseas with all majors, and within faction majors have enough convoys pre-war to supply most of the demand I imagine.
I was actually considering the colonies and south america as the two sources of the most imports after the majors. Non-renewable resources are those that exist in nature in a limited way because their regeneration involves the passage of many years, such as minerals and.